// Copyright 2017-2021 DERO Project. All rights reserved. // Use of this source code in any form is governed by RESEARCH license. // license can be found in the LICENSE file. // GPG: 0F39 E425 8C65 3947 702A 8234 08B2 0360 A03A 9DE8 // // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL // THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, // STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF // THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. package p2p import "fmt" import "net" import "bytes" import "context" import "sync/atomic" import "time" import "github.com/deroproject/derohe/config" import "github.com/deroproject/derohe/globals" // verify incoming handshake for number of checks such as mainnet/testnet etc etc func Verify_Handshake(handshake *Handshake_Struct) bool { return bytes.Equal(handshake.Network_ID[:], globals.Config.Network_ID[:]) } func (handshake *Handshake_Struct) Fill() { fill_common(&handshake.Common) // fill common info handshake.ProtocolVersion = "1.0.0" handshake.DaemonVersion = config.Version.String() handshake.Tag = node_tag handshake.UTC_Time = int64(time.Now().UTC().Unix()) // send our UTC time handshake.Local_Port = uint32(P2P_Port) // export requested or default port handshake.Peer_ID = GetPeerID() // give our randomly generated peer id handshake.Pruned = chain.LocatePruneTopo() // handshake.Flags = // add any flags necessary //scan our peer list and send peers which have been recently communicated handshake.PeerList = get_peer_list() copy(handshake.Network_ID[:], globals.Config.Network_ID[:]) } // this is used only once // all clients start with handshake, then other party sends avtive to mark that connection is active func (connection *Connection) dispatch_test_handshake() { var request, response Handshake_Struct request.Fill() ctx, _ := context.WithTimeout(context.Background(), 4*time.Second) if err := connection.Client.CallWithContext(ctx, "Peer.Handshake", request, &response); err != nil { connection.logger.V(4).Error(err, "cannot handshake") connection.exit() return } if !Verify_Handshake(&response) { // if not same network boot off connection.logger.V(3).Info("terminating connection network id mismatch ", "networkid", response.Network_ID) connection.exit() return } connection.update(&response.Common) // update common information if !Connection_Add(connection) { // add connection to pool connection.exit() return } if len(response.ProtocolVersion) < 128 { connection.ProtocolVersion = response.ProtocolVersion } if len(response.DaemonVersion) < 128 { connection.DaemonVersion = response.DaemonVersion } connection.Port = response.Local_Port connection.Peer_ID = response.Peer_ID if len(response.Tag) < 128 { connection.Tag = response.Tag } if response.Pruned >= 1 { connection.Pruned = response.Pruned } // TODO we must also add the peer to our list // which can be distributed to other peers if connection.Port != 0 && connection.Port <= 65535 { // peer is saying it has an open port, handshake is success so add peer var p Peer if net.ParseIP(Address(connection)).To4() != nil { // if ipv4 p.Address = fmt.Sprintf("%s:%d", Address(connection), connection.Port) } else { // if ipv6 p.Address = fmt.Sprintf("[%s]:%d", Address(connection), connection.Port) } p.ID = connection.Peer_ID p.LastConnected = uint64(time.Now().UTC().Unix()) Peer_Add(&p) } // parse delivered peer list as grey list connection.logger.V(4).Info("Peer provides peers", "count", len(response.PeerList)) for i := range response.PeerList { if i < 13 { Peer_Add(&Peer{Address: response.PeerList[i].Addr, LastConnected: uint64(time.Now().UTC().Unix())}) } } atomic.StoreUint32(&connection.State, ACTIVE) } // used to ping pong func (c *Connection) Ping(request Dummy, response *Dummy) error { defer handle_connection_panic(c) fill_common_T1(&request.Common) c.update(&request.Common) // update common information fill_common(&response.Common) // fill common info fill_common_T0T1T2(&request.Common, &response.Common) // fill time related information return nil } // serves handhake requests func (c *Connection) Handshake(request Handshake_Struct, response *Handshake_Struct) error { defer handle_connection_panic(c) if request.Peer_ID == GetPeerID() { // check if self connection exit //rlog.Tracef(1, "Same peer ID, probably self connection, disconnecting from this client") c.exit() return fmt.Errorf("Same peer ID") } if !Verify_Handshake(&request) { // if not same network boot off logger.V(2).Info("kill connection network id mismatch peer network id.", "Network_ID", request.Network_ID) c.exit() return fmt.Errorf("NID mismatch") } response.Fill() c.update(&request.Common) // update common information if c.State == ACTIVE { for i := range request.PeerList { if i < 13 { Peer_Add(&Peer{Address: request.PeerList[i].Addr, LastConnected: uint64(time.Now().UTC().Unix())}) } } } return nil }