// Copyright 2017-2021 DERO Project. All rights reserved. // Use of this source code in any form is governed by RESEARCH license. // license can be found in the LICENSE file. // GPG: 0F39 E425 8C65 3947 702A 8234 08B2 0360 A03A 9DE8 // // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL // THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, // STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF // THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. package p2p /* this file implements the connection pool manager, keeping a list of active connections etc * this will also ensure that a single IP is connected only once * */ import "fmt" import "net" import "math" import "sync" import "sort" import "time" import "strings" import "math/rand" import "sync/atomic" import "runtime/debug" import "encoding/binary" import "github.com/go-logr/logr" import "github.com/dustin/go-humanize" import "github.com/paulbellamy/ratecounter" import "github.com/deroproject/derohe/block" import "github.com/deroproject/derohe/cryptography/crypto" import "github.com/deroproject/derohe/globals" import "github.com/deroproject/derohe/metrics" import "github.com/deroproject/derohe/transaction" // any connection incoming/outgoing can only be in this state //type Conn_State uint32 const ( HANDSHAKE_PENDING uint32 = 0 // "Pending" IDLE = 1 // "Idle" ACTIVE = 2 // "Active" ) type Queued_Command struct { Command uint64 // we are waiting for this response BLID []crypto.Hash TXID []crypto.Hash Topos []int64 } const MAX_CLOCK_DATA_SET = 16 // This structure is used to do book keeping for the connection and keeps other DATA related to peer // golang restricts 64 bit uint64/int atomic on a 64 bit boundary // therefore all atomics are on the top type Connection struct { Height int64 // last height sent by peer ( first member alignments issues) StableHeight int64 // last stable height TopoHeight int64 // topo height, current topo height, this is the only thing we require for syncing StateHash crypto.Hash // statehash at the top Pruned int64 // till where chain has been pruned on this node LastObjectRequestTime int64 // when was the last item placed in object list BytesIn uint64 // total bytes in BytesOut uint64 // total bytes out Latency int64 // time.Duration // latency to this node when sending timed sync Incoming bool // is connection incoming or outgoing Addr *net.TCPAddr // endpoint on the other end Port uint32 // port advertised by other end as its server,if it's 0 server cannot accept connections Peer_ID uint64 // Remote peer id SyncNode bool // whether the peer has been added to command line as sync node Top_Version uint64 // current hard fork version supported by peer TXpool_cache map[uint64]uint32 // used for ultra blocks in miner mode,cache where we keep TX which have been broadcasted to this peer TXpool_cache_lock sync.RWMutex ProtocolVersion string Tag string // tag for the other end DaemonVersion string //Exit chan bool // Exit marker that connection needs to be killed ExitCounter int32 State uint32 // state of the connection Top_ID crypto.Hash // top block id of the connection Cumulative_Difficulty string // cumulative difficulty of top block of peer, this is NOT required CDIFF atomic.Value //*big.Int // NOTE: this field is used internally and is the parsed from Cumulative_Difficulty logger logr.Logger // connection specific logger logid string // formatted version of connection Requested_Objects [][32]byte // currently unused as we sync up with a single peer at a time Conn net.Conn // actual object to talk RConn *RPC_Connection // object for communication // Command_queue *list.List // New protocol is partly syncronous Objects chan Queued_Command // contains all objects that are requested SpeedIn *ratecounter.RateCounter // average speed in last 60 seconds SpeedOut *ratecounter.RateCounter // average speed in last 60 secs request_time atomic.Value //time.Time // used to track latency writelock sync.Mutex // used to Serialize writes peer_sent_time time.Time // contains last time when peerlist was sent clock_index int clock_offsets [MAX_CLOCK_DATA_SET]time.Duration delays [MAX_CLOCK_DATA_SET]time.Duration clock_offset int64 // duration updated on every miniblock Mutex sync.Mutex // used only by connection go routine } func (c *Connection) exit() { c.RConn.Session.Close() } var connection_map sync.Map // map[string]*Connection{} var connection_per_ip_counter = map[string]int{} // only keeps the counter of counter of connections // for incoming connections we use their peer id to assertain uniquenesss // for outgoing connections, we use the tcp endpoint address, so as not more than 1 connection is done func Key(c *Connection) string { if c.Incoming { return fmt.Sprintf("%d", c.Peer_ID) } return string(c.Addr.String()) // Simple []byte => string conversion } // check whether an IP is in the map already func IsAddressConnected(address string) bool { if _, ok := connection_map.Load(strings.TrimSpace(address)); ok { return true } return false } // add connection to map // we also check for limits for incoming connections // same ip max 8 ip ( considering NAT) //same Peer ID 4 func Connection_Add(c *Connection) { //connection_mutex.Lock() //defer connection_mutex.Unlock() ip_count := 0 peer_id_count := 0 incoming_ip := c.Addr.IP.String() incoming_peer_id := c.Peer_ID if c.Incoming { // we need extra protection for incoming for various attacks connection_map.Range(func(k, value interface{}) bool { v := value.(*Connection) if v.Incoming { if incoming_ip == v.Addr.IP.String() { ip_count++ } if incoming_peer_id == v.Peer_ID { peer_id_count++ } } return true }) } if ip_count >= 8 || peer_id_count >= 4 { c.logger.V(3).Info("IP address already has too many connections, exiting this connection", "ip", incoming_ip, "count", ip_count, "peerid", incoming_peer_id) c.exit() return } connection_map.Store(Key(c), c) } // unique connection list // since 2 nodes may be connected in both directions, we need to deliver new blocks/tx to only one // thereby saving NW/computing costs // we find duplicates using peer id func UniqueConnections() map[uint64]*Connection { unique_map := map[uint64]*Connection{} connection_map.Range(func(k, value interface{}) bool { v := value.(*Connection) if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && GetPeerID() != v.Peer_ID { //and skip ourselves unique_map[v.Peer_ID] = v // map will automatically deduplicate/overwrite previous } return true }) return unique_map } // this function has infinite loop to keep ping every few sec func ping_loop() { for { time.Sleep(1 * time.Second) connection_map.Range(func(k, value interface{}) bool { c := value.(*Connection) if atomic.LoadUint32(&c.State) != HANDSHAKE_PENDING && GetPeerID() != c.Peer_ID { go func() { defer globals.Recover(3) var request, response Dummy fill_common(&request.Common) // fill common info if c.peer_sent_time.Add(10 * time.Minute).Before(time.Now()) { c.peer_sent_time = time.Now() request.Common.PeerList = get_peer_list() } if err := c.RConn.Client.Call("Peer.Ping", request, &response); err != nil { return } c.update(&response.Common) // update common information }() } return true }) } } // add connection to map func Connection_Delete(c *Connection) { connection_map.Delete(Key(c)) } // prints all the connection info to screen func Connection_Print() { var clist []*Connection connection_map.Range(func(k, value interface{}) bool { v := value.(*Connection) clist = append(clist, v) return true }) logger.Info("Connection info for peers", "count", len(clist)) if globals.Arguments["--debug"].(bool) == true { fmt.Printf("%-20s %-16s %-5s %-7s %-7s %-7s %23s %3s %5s %s %s %s %s %16s %16s\n", "Remote Addr", "PEER ID", "PORT", " State", "Latency", "Offset", "S/H/T", "DIR", "QUEUE", " IN", " OUT", " IN SPEED", " OUT SPEED", "Version", "Statehash") } else { fmt.Printf("%-20s %-16s %-5s %-7s %-7s %-7s %17s %3s %5s %s %s %s %s %16s %16s\n", "Remote Addr", "PEER ID", "PORT", " State", "Latency", "Offset", "H/T", "DIR", "QUEUE", " IN", " OUT", " IN SPEED", " OUT SPEED", "Version", "Statehash") } // sort the list sort.Slice(clist, func(i, j int) bool { return clist[i].Addr.String() < clist[j].Addr.String() }) our_topo_height := chain.Load_TOPO_HEIGHT() for i := range clist { // skip pending handshakes and skip ourselves if atomic.LoadUint32(&clist[i].State) == HANDSHAKE_PENDING || GetPeerID() == clist[i].Peer_ID { // continue } dir := "OUT" if clist[i].Incoming { dir = "INC" } state := "PENDING" if atomic.LoadUint32(&clist[i].State) == IDLE { state = "IDLE" } else if atomic.LoadUint32(&clist[i].State) == ACTIVE { state = "ACTIVE" } version := clist[i].DaemonVersion if len(version) > 20 { version = version[:20] } tag := clist[i].Tag if len(tag) > 20 { tag = tag[:20] } var color_yellow = "\033[33m" var color_normal = "\033[0m" //if our_height is more than if our_topo_height > clist[i].TopoHeight { fmt.Print(color_yellow) } if globals.Arguments["--debug"].(bool) == true { hstring := fmt.Sprintf("%d/%d/%d", clist[i].StableHeight, clist[i].Height, clist[i].TopoHeight) fmt.Printf("%-20s %16x %5d %7s %7s %7s %23s %s %5d %7s %7s %8s %9s %16s %s %x\n", clist[i].Addr.IP, clist[i].Peer_ID, clist[i].Port, state, time.Duration(atomic.LoadInt64(&clist[i].Latency)).Round(time.Millisecond).String(), time.Duration(atomic.LoadInt64(&clist[i].clock_offset)).Round(time.Millisecond).String(), hstring, dir, clist[i].isConnectionSyncing(), humanize.Bytes(atomic.LoadUint64(&clist[i].BytesIn)), humanize.Bytes(atomic.LoadUint64(&clist[i].BytesOut)), humanize.Bytes(uint64(clist[i].SpeedIn.Rate()/60)), humanize.Bytes(uint64(clist[i].SpeedOut.Rate()/60)), version, tag, clist[i].StateHash[:]) } else { hstring := fmt.Sprintf("%d/%d", clist[i].Height, clist[i].TopoHeight) fmt.Printf("%-20s %16x %5d %7s %7s %7s %17s %s %5d %7s %7s %8s %9s %16s %s %x\n", clist[i].Addr.IP, clist[i].Peer_ID, clist[i].Port, state, time.Duration(atomic.LoadInt64(&clist[i].Latency)).Round(time.Millisecond).String(), time.Duration(atomic.LoadInt64(&clist[i].clock_offset)).Round(time.Millisecond).String(), hstring, dir, clist[i].isConnectionSyncing(), humanize.Bytes(atomic.LoadUint64(&clist[i].BytesIn)), humanize.Bytes(atomic.LoadUint64(&clist[i].BytesOut)), humanize.Bytes(uint64(clist[i].SpeedIn.Rate()/60)), humanize.Bytes(uint64(clist[i].SpeedOut.Rate()/60)), version, tag, clist[i].StateHash[:8]) } fmt.Print(color_normal) } } // for continuos update on command line, get the maximum height of all peers // show the average network status func Best_Peer_Height() (best_height, best_topo_height int64) { var heights []uint64 var topoheights []uint64 connection_map.Range(func(k, value interface{}) bool { v := value.(*Connection) if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING { height := atomic.LoadInt64(&v.Height) heights = append(heights, uint64(height)) topoheights = append(topoheights, uint64(atomic.LoadInt64(&v.TopoHeight))) } return true }) best_height = int64(Median(heights)) best_topo_height = int64(Median(topoheights)) return } // this function return peer count which have successful handshake func Disconnect_All() (Count uint64) { return /* connection_mutex.Lock() for _, v := range connection_map { // v.Lock() close(v.Exit) // close the connection //v.Unlock() } connection_mutex.Unlock() return */ } // this function return peer count which have successful handshake func Peer_Count() (Count uint64) { connection_map.Range(func(k, value interface{}) bool { v := value.(*Connection) if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && GetPeerID() != v.Peer_ID { Count++ } return true }) return } // this function returnw random connection which have successful handshake func Random_Connection(height int64) (c *Connection) { var clist []*Connection connection_map.Range(func(k, value interface{}) bool { v := value.(*Connection) if atomic.LoadInt64(&v.Height) >= height { clist = append(clist, v) } return true }) if len(clist) > 0 { return clist[rand.Int()%len(clist)] } return nil } // this returns count of peers in both directions func Peer_Direction_Count() (Incoming uint64, Outgoing uint64) { connection_map.Range(func(k, value interface{}) bool { v := value.(*Connection) if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && GetPeerID() != v.Peer_ID { if v.Incoming { Incoming++ } else { Outgoing++ } } return true }) return } func Broadcast_Block(cbl *block.Complete_Block, PeerID uint64) { //Broadcast_Block_Ultra(cbl,PeerID) Broadcast_Block_Coded(cbl, PeerID) } // broad cast a block to all connected peers // we can only broadcast a block which is in our db // this function is trigger from 2 points, one when we receive a unknown block which can be successfully added to chain // second from the blockchain which has to relay locally mined blocks as soon as possible func Broadcast_Block_Ultra(cbl *block.Complete_Block, PeerID uint64) { // if peerid is provided it is skipped var cblock_serialized Complete_Block defer globals.Recover(3) /*if IsSyncing() { // if we are syncing, do NOT broadcast the block return }*/ cblock_serialized.Block = cbl.Bl.Serialize() for i := range cbl.Txs { cblock_serialized.Txs = append(cblock_serialized.Txs, cbl.Txs[i].Serialize()) } our_height := chain.Get_Height() // build the request once and dispatch it to all possible peers count := 0 unique_map := UniqueConnections() for _, v := range unique_map { select { case <-Exit_Event: return default: } if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && PeerID != v.Peer_ID { // skip pre-handshake connections // if the other end is > 50 blocks behind, do not broadcast block to hime // this is an optimisation, since if the other end is syncing // every peer will keep on broadcasting and thus making it more lagging // due to overheads peer_height := atomic.LoadInt64(&v.Height) if (our_height - peer_height) > 25 { continue } count++ go func(connection *Connection) { defer globals.Recover(3) { // everyone needs ultra compact block if possible var peer_specific_block Objects var cblock Complete_Block cblock.Block = cblock_serialized.Block sent := 0 skipped := 0 connection.TXpool_cache_lock.RLock() for i := range cbl.Bl.Tx_hashes { // in ultra compact mode send a transaction only if we know that we have not sent that transaction earlier // send only tx not found in cache if _, ok := connection.TXpool_cache[binary.LittleEndian.Uint64(cbl.Bl.Tx_hashes[i][:])]; !ok { cblock.Txs = append(cblock.Txs, cblock_serialized.Txs[i]) sent++ } else { skipped++ } } connection.TXpool_cache_lock.RUnlock() connection.logger.V(3).Info("Sending ultra block to peer ", "total", len(cbl.Bl.Tx_hashes), "tx skipped", skipped, "sent", sent) peer_specific_block.CBlocks = append(peer_specific_block.CBlocks, cblock) var dummy Dummy fill_common(&peer_specific_block.Common) // fill common info if err := connection.RConn.Client.Call("Peer.NotifyBlock", peer_specific_block, &dummy); err != nil { return } connection.update(&dummy.Common) // update common information } }(v) } } //rlog.Infof("Broadcasted block %s to %d peers", cbl.Bl.GetHash(), count) } // broad cast a block to all connected peers in cut up in chunks with erasure coding // we can only broadcast a block which is in our db // this function is trigger from 2 points, one when we receive a unknown block which can be successfully added to chain // second from the blockchain which has to relay locally mined blocks as soon as possible func Broadcast_Block_Coded(cbl *block.Complete_Block, PeerID uint64) { // if peerid is provided it is skipped broadcast_Block_Coded(cbl, PeerID, globals.Time().UTC().UnixMicro()) } func broadcast_Block_Coded(cbl *block.Complete_Block, PeerID uint64, first_seen int64) { defer globals.Recover(3) /*if IsSyncing() { // if we are syncing, do NOT broadcast the block return }*/ blid := cbl.Bl.GetHash() hhash, chunk_count := convert_block_to_chunks(cbl, 16, 32) our_height := chain.Get_Height() // build the request once and dispatch it to all possible peers count := 0 unique_map := UniqueConnections() for { // we must send all blocks atleast once, once we are done, break ut old_count := count for _, v := range unique_map { select { case <-Exit_Event: return default: } if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && PeerID != v.Peer_ID { // skip pre-handshake connections // if the other end is > 50 blocks behind, do not broadcast block to hime // this is an optimisation, since if the other end is syncing // every peer will keep on broadcasting and thus making it more lagging // due to overheads peer_height := atomic.LoadInt64(&v.Height) if (our_height - peer_height) > 25 { continue } if count > chunk_count { goto done } go func(connection *Connection, cid int) { defer globals.Recover(3) var peer_specific_list ObjectList var chunkid [32 + 1 + 32]byte copy(chunkid[:], blid[:]) chunkid[32] = byte(cid % chunk_count) copy(chunkid[33:], hhash[:]) peer_specific_list.Sent = first_seen peer_specific_list.Chunk_list = append(peer_specific_list.Chunk_list, chunkid) connection.logger.V(3).Info("Sending erasure coded chunk to peer ", "cid", cid) var dummy Dummy fill_common(&peer_specific_list.Common) // fill common info if err := connection.RConn.Client.Call("Peer.NotifyINV", peer_specific_list, &dummy); err != nil { return } connection.update(&dummy.Common) // update common information }(v, count) count++ } } if old_count == count { // exit the loop break } old_count = count } done: //rlog.Infof("Broadcasted block %s to %d peers", cbl.Bl.GetHash(), count) } // broad cast a block to all connected peers in cut up in chunks with erasure coding // we can only broadcast a block which is in our db // this function is triggerred from 2 points, one when we receive a unknown block which can be successfully added to chain // second from the blockchain which has to relay locally mined blocks as soon as possible func broadcast_Chunk(chunk *Block_Chunk, PeerID uint64, first_seen int64) { // if peerid is provided it is skipped defer globals.Recover(3) /*if IsSyncing() { // if we are syncing, do NOT broadcast the block return }*/ our_height := chain.Get_Height() // build the request once and dispatch it to all possible peers count := 0 unique_map := UniqueConnections() chash := chunk.HeaderHash() for _, v := range unique_map { select { case <-Exit_Event: return default: } if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && PeerID != v.Peer_ID { // skip pre-handshake connections // if the other end is > 50 blocks behind, do not broadcast block to hime // this is an optimisation, since if the other end is syncing // every peer will keep on broadcasting and thus making it more lagging // due to overheads peer_height := atomic.LoadInt64(&v.Height) if (our_height - peer_height) > 25 { continue } count++ go func(connection *Connection) { defer globals.Recover(3) var peer_specific_list ObjectList var chunkid [33 + 32]byte copy(chunkid[:], chunk.BLID[:]) chunkid[32] = byte(chunk.CHUNK_ID) copy(chunkid[33:], chash[:]) peer_specific_list.Sent = first_seen peer_specific_list.Chunk_list = append(peer_specific_list.Chunk_list, chunkid) connection.logger.V(3).Info("Sending erasure coded chunk to peer ", "cid", chunk.CHUNK_ID) var dummy Dummy fill_common(&peer_specific_list.Common) // fill common info if err := connection.RConn.Client.Call("Peer.NotifyINV", peer_specific_list, &dummy); err != nil { return } connection.update(&dummy.Common) // update common information }(v) } } } // broad cast a block to all connected peers // we can only broadcast a block which is in our db // this function is trigger from 2 points, one when we receive a unknown block which can be successfully added to chain // second from the blockchain which has to relay locally mined blocks as soon as possible func Broadcast_MiniBlock(mbl block.MiniBlock, PeerID uint64) { // if peerid is provided it is skipped broadcast_MiniBlock(mbl, PeerID, globals.Time().UTC().UnixMicro()) } func broadcast_MiniBlock(mbl block.MiniBlock, PeerID uint64, first_seen int64) { // if peerid is provided it is skipped defer globals.Recover(3) miniblock_serialized := mbl.Serialize() var peer_specific_block Objects peer_specific_block.MiniBlocks = append(peer_specific_block.MiniBlocks, miniblock_serialized) fill_common(&peer_specific_block.Common) // fill common info peer_specific_block.Sent = first_seen our_height := chain.Get_Height() // build the request once and dispatch it to all possible peers count := 0 unique_map := UniqueConnections() for _, v := range unique_map { select { case <-Exit_Event: return default: } if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && PeerID != v.Peer_ID { // skip pre-handshake connections // if the other end is > 50 blocks behind, do not broadcast block to hime // this is an optimisation, since if the other end is syncing // every peer will keep on broadcasting and thus making it more lagging // due to overheads peer_height := atomic.LoadInt64(&v.Height) if (our_height - peer_height) > 25 { continue } count++ go func(connection *Connection) { defer globals.Recover(3) connection.logger.V(4).Info("Sending mini block to peer ") var dummy Dummy if err := connection.RConn.Client.Call("Peer.NotifyMiniBlock", peer_specific_block, &dummy); err != nil { return } connection.update(&dummy.Common) // update common information }(v) } } //rlog.Infof("Broadcasted block %s to %d peers", cbl.Bl.GetHash(), count) } // broadcast a new transaction, return to how many peers the transaction has been broadcasted // this function is trigger from 2 points, one when we receive a unknown tx // second from the mempool which may want to relay local ot soon going to expire transactions func Broadcast_Tx(tx *transaction.Transaction, PeerID uint64) (relayed_count int32) { return broadcast_Tx(tx, PeerID, globals.Time().UTC().UnixMicro()) } func broadcast_Tx(tx *transaction.Transaction, PeerID uint64, sent int64) (relayed_count int32) { defer globals.Recover(3) var request ObjectList fill_common_skip_topoheight(&request.Common) // fill common info, but skip topo height txhash := tx.GetHash() request.Tx_list = append(request.Tx_list, txhash) request.Sent = sent our_height := chain.Get_Height() unique_map := UniqueConnections() for _, v := range unique_map { select { case <-Exit_Event: return default: } if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && PeerID != v.Peer_ID { // skip pre-handshake connections // if the other end is > 50 blocks behind, do not broadcast block to hime // this is an optimisation, since if the other end is syncing // every peer will keep on broadcasting and thus making it more lagging // due to overheads // if we are lagging or peer is lagging, do not brodcast transactions peer_height := atomic.LoadInt64(&v.Height) if (our_height-peer_height) > 25 || (our_height+5) < peer_height { continue } go func(connection *Connection) { defer func() { if r := recover(); r != nil { connection.logger.V(1).Error(r.(error), "Recovere3d while sending tx", "stack", debug.Stack()) } }() resend := true // disable cache if not possible due to options // assuming the peer is good, he would like to obtain the tx ASAP connection.TXpool_cache_lock.Lock() if _, ok := connection.TXpool_cache[binary.LittleEndian.Uint64(txhash[:])]; !ok { connection.TXpool_cache[binary.LittleEndian.Uint64(txhash[:])] = uint32(time.Now().Unix()) resend = true } else { resend = false } connection.TXpool_cache_lock.Unlock() if resend { var dummy Dummy fill_common(&dummy.Common) // fill common info if err := connection.RConn.Client.Call("Peer.NotifyINV", request, &dummy); err != nil { return } connection.update(&dummy.Common) // update common information atomic.AddInt32(&relayed_count, 1) } }(v) } } if relayed_count > 0 { //rlog.Debugf("Broadcasted tx %s to %d peers", txhash, relayed_count) } return } //var sync_in_progress bool // we can tell whether we are syncing by seeing the pending queue of expected response // if objects response are queued, we are syncing // if even one of the connection is syncing, then we are syncronising // returns a number how many blocks are queued func (connection *Connection) isConnectionSyncing() (count int) { //connection.Lock() //defer connection.Unlock() if atomic.LoadUint32(&connection.State) == HANDSHAKE_PENDING { // skip pre-handshake connections return 0 } // check whether 15 secs have passed, if yes close the connection // so we can try some other connection if len(connection.Objects) > 0 { if time.Now().Unix() >= (13 + atomic.LoadInt64(&connection.LastObjectRequestTime)) { connection.exit() return 0 } } return len(connection.Objects) } // trigger a sync with a random peer func trigger_sync() { defer globals.Recover(3) unique_map := UniqueConnections() var clist []*Connection for _, value := range unique_map { clist = append(clist, value) } // sort the list random // do random shuffling, can we get away with len/2 random shuffling globals.Global_Random.Shuffle(len(clist), func(i, j int) { clist[i], clist[j] = clist[j], clist[i] }) for _, connection := range clist { height := chain.Get_Height() //connection.Lock() recursive mutex are not suported // only choose highest available peers for syncing if atomic.LoadUint32(&connection.State) != HANDSHAKE_PENDING && height < atomic.LoadInt64(&connection.Height) { // skip pre-handshake connections // check whether we are lagging with this connection //connection.Lock() islagging := height < atomic.LoadInt64(&connection.Height) //fmt.Printf("checking cdiff is lagging %+v topoheight %d peer topoheight %d \n", islagging, topoheight, connection.TopoHeight) // islagging := true //connection.Unlock() if islagging { if connection.Pruned > chain.Load_Block_Topological_order(chain.Get_Top_ID()) { connection.logger.V(1).Info("We cannot resync with the peer, since peer chain is pruned", "height", connection.Height, "pruned", connection.Pruned) continue } if connection.Height > chain.Get_Height() { // give ourselves one sec, maybe the block is just being written time.Sleep(time.Second) height := chain.Get_Height() islagging = height < atomic.LoadInt64(&connection.Height) // we only use topoheight, since pruned chain might not have full cdiff } else { continue } if islagging { //connection.Lock() connection.logger.V(1).Info("We need to resync with the peer", "our_height", height, "height", connection.Height, "pruned", connection.Pruned) //connection.Unlock() // set mode to syncronising metrics.Set.GetOrCreateCounter("blockchain_sync_total").Inc() // tracks number of syncs if chain.Sync { //fmt.Printf("chain send chain request disabled\n") connection.sync_chain() connection.logger.V(1).Info("sync done") } else { // we need a state only sync, bootstrap without history but verified chain connection.bootstrap_chain() chain.Sync = true } } break } } } } //detect if something is queued to any of the peer // is something is queue we are syncing func IsSyncing() (result bool) { syncing := false connection_map.Range(func(k, value interface{}) bool { v := value.(*Connection) if v.isConnectionSyncing() != 0 { syncing = true return false } return true }) return syncing } //go:noinline func Abs(n int64) int64 { if n < 0 { return -n } return n } // detect whether we are behind any of the connected peers and trigger sync ASAP // randomly with one of the peers func syncroniser() { for { select { case <-Exit_Event: return case <-time.After(1000 * time.Millisecond): } calculate_network_time() // calculate time every sec if !IsSyncing() { trigger_sync() // check whether we are out of sync } } } // update P2P time func calculate_network_time() { var total, count, mean int64 unique_map := UniqueConnections() for _, v := range unique_map { if Abs(atomic.LoadInt64(&v.clock_offset)) < 100*1000000000 { // this is 100 sec total += atomic.LoadInt64(&v.clock_offset) count++ } } if count == 0 { return } mean = total / count total, count = 0, 0 var total_float float64 for _, v := range unique_map { if Abs(atomic.LoadInt64(&v.clock_offset)) < 100*1000000000 { // this is 100 sec total_float += math.Pow(float64(atomic.LoadInt64(&v.clock_offset)-mean), 2) count++ } } if count == 0 { return } variance := total_float / float64(count) std_deviation := int64(math.Trunc(math.Sqrt(variance))) // fmt.Printf("\n1 mean %d std_deviation %d variance %f total_float %f count %d",mean, std_deviation, variance, total_float,count) total, count = 0, 0 for _, v := range unique_map { poffset := atomic.LoadInt64(&v.clock_offset) if poffset >= (mean-std_deviation) && poffset <= (mean+std_deviation) { total += atomic.LoadInt64(&v.clock_offset) count++ } } // fmt.Printf("\n2 mean %d std_deviation %d variance %f total_float %f count %d totaloffset %d\n",mean, std_deviation, variance, total_float,count,total) if count == 0 { return } globals.ClockOffsetP2P = time.Duration(total / count) } // will return nil, if no peers available func random_connection() *Connection { unique_map := UniqueConnections() var clist []*Connection for _, value := range unique_map { clist = append(clist, value) } if len(clist) == 0 { return nil } else if len(clist) == 1 { return clist[0] } // sort the list random // do random shuffling, can we get away with len/2 random shuffling globals.Global_Random.Shuffle(len(clist), func(i, j int) { clist[i], clist[j] = clist[j], clist[i] }) return clist[0] } // this will request a tx func (c *Connection) request_tx(txid [][32]byte, random bool) (err error) { var need ObjectList var oresponse Objects need.Tx_list = append(need.Tx_list, txid...) connection := c if random { connection = random_connection() } if connection == nil { err = fmt.Errorf("No peer available") return } fill_common(&need.Common) // fill common info if err = c.RConn.Client.Call("Peer.GetObject", need, &oresponse); err != nil { c.exit() return } else { // process the response if err = c.process_object_response(oresponse, 0, false); err != nil { return } } return }