derohe-miniblock-mod/p2p/connection_pool.go
2022-05-02 12:54:56 +00:00

798 lines
25 KiB
Go

// Copyright 2017-2021 DERO Project. All rights reserved.
// Use of this source code in any form is governed by RESEARCH license.
// license can be found in the LICENSE file.
// GPG: 0F39 E425 8C65 3947 702A 8234 08B2 0360 A03A 9DE8
//
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
// THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
// THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
package p2p
/* this file implements the connection pool manager, keeping a list of active connections etc
* this will also ensure that a single IP is connected only once
*
*/
import "os"
import "fmt"
import "net"
import "math"
import "sync"
import "sort"
import "time"
import "strings"
import "strconv"
import "context"
import "sync/atomic"
import "runtime/debug"
import "github.com/go-logr/logr"
import "github.com/dustin/go-humanize"
import "github.com/deroproject/derohe/block"
import "github.com/deroproject/derohe/cryptography/crypto"
import "github.com/deroproject/derohe/globals"
import "github.com/deroproject/derohe/metrics"
import "github.com/deroproject/derohe/transaction"
import "github.com/cenkalti/rpc2"
// any connection incoming/outgoing can only be in this state
//type Conn_State uint32
const (
HANDSHAKE_PENDING uint32 = 0 // "Pending"
IDLE = 1 // "Idle"
ACTIVE = 2 // "Active"
)
const MAX_CLOCK_DATA_SET = 16
// This structure is used to do book keeping for the connection and keeps other DATA related to peer
// golang restricts 64 bit uint64/int atomic on a 64 bit boundary
// therefore all atomics are on the top, As suggested by Slixe
type Connection struct {
Height int64 // last height sent by peer ( first member alignments issues)
StableHeight int64 // last stable height
TopoHeight int64 // topo height, current topo height, this is the only thing we require for syncing
Pruned int64 // till where chain has been pruned on this node
LastObjectRequestTime int64 // when was the last item placed in object list
Latency int64 // time.Duration // latency to this node when sending timed sync
BytesIn uint64 // total bytes in
BytesOut uint64 // total bytes out
Top_Version uint64 // current hard fork version supported by peer
Peer_ID uint64 // Remote peer id
Port uint32 // port advertised by other end as its server,if it's 0 server cannot accept connections
State uint32 // state of the connection
Syncing int32 // denotes whether we are syncing and thus stop pinging
Client *rpc2.Client
Conn net.Conn // actual object to talk
ConnTls net.Conn // tls layered conn
StateHash crypto.Hash // statehash at the top
Created time.Time // when was object created
Incoming bool // is connection incoming or outgoing
Addr net.Addr // endpoint on the other end
SyncNode bool // whether the peer has been added to command line as sync node
ProtocolVersion string
Tag string // tag for the other end
DaemonVersion string
Top_ID crypto.Hash // top block id of the connection
logger logr.Logger // connection specific logger
Requested_Objects [][32]byte // currently unused as we sync up with a single peer at a time
peer_sent_time time.Time // contains last time when peerlist was sent
update_received time.Time // last time when upated was received
ping_in_progress int32 // contains ping pending against this connection
ping_count int64
clock_index int
clock_offsets [MAX_CLOCK_DATA_SET]time.Duration
delays [MAX_CLOCK_DATA_SET]time.Duration
clock_offset int64 // duration updated on every miniblock
onceexit sync.Once
Mutex sync.Mutex // used only by connection go routine
}
func Address(c *Connection) string {
if c.Addr == nil {
return ""
}
return ParseIPNoError(c.Addr.String())
}
func (c *Connection) exit() {
defer globals.Recover(0)
c.onceexit.Do(func() {
c.ConnTls.Close()
c.Conn.Close()
c.Client.Close()
})
}
// add connection to map
func Connection_Delete(c *Connection) {
connection_map.Range(func(k, value interface{}) bool {
v := value.(*Connection)
if c.Addr.String() == v.Addr.String() {
connection_map.Delete(Address(v))
return false
}
return true
})
}
func Connection_Pending_Clear() {
connection_map.Range(func(k, value interface{}) bool {
v := value.(*Connection)
if atomic.LoadUint32(&v.State) == HANDSHAKE_PENDING && time.Now().Sub(v.Created) > 10*time.Second { //and skip ourselves
v.exit()
v.logger.V(3).Info("Cleaning pending connection")
}
if time.Now().Sub(v.update_received).Round(time.Second).Seconds() > 20 {
v.exit()
Connection_Delete(v)
v.logger.V(1).Info("Purging connection due since idle")
}
if IsAddressInBanList(Address(v)) {
v.exit()
Connection_Delete(v)
v.logger.V(1).Info("Purging connection due to ban list")
}
return true
})
}
var connection_map sync.Map // map[string]*Connection{}
// check whether an IP is in the map already
func IsAddressConnected(address string) bool {
if _, ok := connection_map.Load(strings.TrimSpace(address)); ok {
return true
}
return false
}
// add connection to map, only if we are not connected already
// we also check for limits for incoming connections
// same ip max 8 ip ( considering NAT)
//same Peer ID 4
func Connection_Add(c *Connection) bool {
if dup, ok := connection_map.LoadOrStore(Address(c), c); !ok {
c.Created = time.Now()
c.logger.V(3).Info("IP address being added", "ip", c.Addr.String())
return true
} else {
c.logger.V(3).Info("IP address already has one connection, exiting this connection", "ip", c.Addr.String(), "pre", dup.(*Connection).Addr.String())
c.exit()
return false
}
}
// unique connection list
// since 2 nodes may be connected in both directions, we need to deliver new blocks/tx to only one
// thereby saving NW/computing costs
// we find duplicates using peer id
func UniqueConnections() map[uint64]*Connection {
unique_map := map[uint64]*Connection{}
connection_map.Range(func(k, value interface{}) bool {
v := value.(*Connection)
if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && GetPeerID() != v.Peer_ID { //and skip ourselves
unique_map[v.Peer_ID] = v // map will automatically deduplicate/overwrite previous
}
return true
})
return unique_map
}
// this function has infinite loop to keep ping every few sec
func ping_loop() {
connection_map.Range(func(k, value interface{}) bool {
c := value.(*Connection)
if atomic.LoadUint32(&c.State) != HANDSHAKE_PENDING && GetPeerID() != c.Peer_ID /*&& atomic.LoadInt32(&c.ping_in_progress) == 0*/ {
if atomic.LoadInt32(&c.Syncing) >= 1 {
return true
}
go func() {
defer globals.Recover(3)
atomic.AddInt32(&c.ping_in_progress, 1)
defer atomic.AddInt32(&c.ping_in_progress, -1)
var request, response Dummy
fill_common(&request.Common) // fill common info
c.ping_count++
if c.ping_count%10 == 1 {
request.Common.PeerList = get_peer_list_specific(Address(c))
}
ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
defer cancel()
if err := c.Client.CallWithContext(ctx, "Peer.Ping", request, &response); err != nil {
c.logger.V(2).Error(err, "ping failed")
c.exit()
return
}
c.update(&response.Common) // update common information
}()
}
return true
})
}
// prints all the connection info to screen
func Connection_Print() {
var clist []*Connection
connection_map.Range(func(k, value interface{}) bool {
v := value.(*Connection)
clist = append(clist, v)
return true
})
version, err := chain.ReadBlockSnapshotVersion(chain.Get_Top_ID())
if err != nil {
panic(err)
}
StateHash, err := chain.Load_Merkle_Hash(version)
if err != nil {
panic(err)
}
logger.Info("Connection info for peers", "count", len(clist), "our Statehash", StateHash)
fmt.Printf("%-30s %-16s %-5s %-7s %-7s %-7s %23s %3s %5s %s %s %16s %16s\n", "Remote Addr", "PEER ID", "PORT", " State", "Latency", "Offset", "S/H/T", "DIR", "QUEUE", " IN", " OUT", "Version", "Statehash")
// sort the list
sort.Slice(clist, func(i, j int) bool { return clist[i].Addr.String() < clist[j].Addr.String() })
our_topo_height := chain.Load_TOPO_HEIGHT()
for i := range clist {
// skip pending handshakes and skip ourselves
if atomic.LoadUint32(&clist[i].State) == HANDSHAKE_PENDING || GetPeerID() == clist[i].Peer_ID {
// continue
}
dir := "OUT"
if clist[i].Incoming {
dir = "INC"
}
state := "PENDING"
if atomic.LoadUint32(&clist[i].State) == IDLE {
state = "IDLE"
} else if atomic.LoadUint32(&clist[i].State) == ACTIVE {
state = "ACTIVE"
}
version := clist[i].DaemonVersion
if len(version) > 20 {
version = version[:20]
}
tag := clist[i].Tag
if len(tag) > 20 {
tag = tag[:20]
}
var color_yellow = "\033[33m"
var color_normal = "\033[0m"
//if our_height is more than
if our_topo_height > clist[i].TopoHeight {
fmt.Print(color_yellow)
}
ctime := time.Now().Sub(clist[i].Created).Round(time.Second)
hstring := fmt.Sprintf("%d/%d/%d", clist[i].StableHeight, clist[i].Height, clist[i].TopoHeight)
fmt.Printf("%-30s %16x %5d %7s %7s %7s %23s %s %5d %7s %7s %16s %s %x\n", Address(clist[i])+" ("+ctime.String()+")", clist[i].Peer_ID, clist[i].Port, state, time.Duration(atomic.LoadInt64(&clist[i].Latency)).Round(time.Millisecond).String(), time.Duration(atomic.LoadInt64(&clist[i].clock_offset)).Round(time.Millisecond).String(), hstring, dir, 0, humanize.Bytes(atomic.LoadUint64(&clist[i].BytesIn)), humanize.Bytes(atomic.LoadUint64(&clist[i].BytesOut)), version, tag, clist[i].StateHash[:])
fmt.Print(color_normal)
}
}
// for continuos update on command line, get the maximum height of all peers
// show the average network status
func Best_Peer_Height() (best_height, best_topo_height int64) {
var heights []uint64
var topoheights []uint64
connection_map.Range(func(k, value interface{}) bool {
v := value.(*Connection)
if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING {
height := atomic.LoadInt64(&v.Height)
heights = append(heights, uint64(height))
topoheights = append(topoheights, uint64(atomic.LoadInt64(&v.TopoHeight)))
}
return true
})
best_height = int64(Median(heights))
best_topo_height = int64(Median(topoheights))
return
}
// this function return peer count which have successful handshake
func Peer_Count() (Count uint64) {
connection_map.Range(func(k, value interface{}) bool {
v := value.(*Connection)
if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && GetPeerID() != v.Peer_ID {
Count++
}
return true
})
return
}
// this returns count of peers in both directions
func Peer_Direction_Count() (Incoming uint64, Outgoing uint64) {
connection_map.Range(func(k, value interface{}) bool {
v := value.(*Connection)
if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && GetPeerID() != v.Peer_ID {
if v.Incoming {
Incoming++
} else {
Outgoing++
}
}
return true
})
return
}
func Broadcast_Block(cbl *block.Complete_Block, PeerID uint64) {
Broadcast_Block_Coded(cbl, PeerID)
}
// broad cast a block to all connected peers in cut up in chunks with erasure coding
// we can only broadcast a block which is in our db
// this function is trigger from 2 points, one when we receive a unknown block which can be successfully added to chain
// second from the blockchain which has to relay locally mined blocks as soon as possible
func Broadcast_Block_Coded(cbl *block.Complete_Block, PeerID uint64) { // if peerid is provided it is skipped
broadcast_Block_Coded(cbl, PeerID, globals.Time().UTC().UnixMicro())
}
func broadcast_Block_Coded(cbl *block.Complete_Block, PeerID uint64, first_seen int64) {
defer globals.Recover(3)
/*if IsSyncing() { // if we are syncing, do NOT broadcast the block
return
}*/
blid := cbl.Bl.GetHash()
logger.V(1).Info("Will broadcast block", "blid", blid, "tx_count", len(cbl.Bl.Tx_hashes), "txs", len(cbl.Txs))
hhash, chunk_count := convert_block_to_chunks(cbl, 16, 32)
our_height := chain.Get_Height()
// build the request once and dispatch it to all possible peers
count := 0
unique_map := UniqueConnections()
var connections []*Connection
for _, v := range unique_map {
connections = append(connections, v)
}
sort.SliceStable(connections, func(i, j int) bool {
return connections[i].Latency < connections[j].Latency
})
bw_factor, _ := strconv.Atoi(os.Getenv("BW_FACTOR"))
if bw_factor < 1 {
bw_factor = 1
}
for { // we must send all blocks atleast once, once we are done, break ut
if len(connections) < 1 {
globals.Logger.Error(nil, "we want to broadcast block, but donot have peers, most possibly block will go stale")
return
}
for _, v := range connections {
select {
case <-Exit_Event:
return
default:
}
if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && PeerID != v.Peer_ID && v.Peer_ID != GetPeerID() { // skip pre-handshake connections
// if the other end is > 2 blocks behind, do not broadcast block to hime
// this is an optimisation, since if the other end is syncing
// every peer will keep on broadcasting and thus making it more lagging
// due to overheads
peer_height := atomic.LoadInt64(&v.Height)
if (our_height - peer_height) > 2 {
continue
}
if count > len(unique_map) && count > bw_factor*chunk_count { // every connected peer shuld get ateleast one chunk
goto done
}
go func(connection *Connection, cid int) {
defer globals.Recover(3)
var peer_specific_list ObjectList
var chunkid [32 + 1 + 32]byte
copy(chunkid[:], blid[:])
chunkid[32] = byte(cid % chunk_count)
copy(chunkid[33:], hhash[:])
peer_specific_list.Sent = first_seen
peer_specific_list.Chunk_list = append(peer_specific_list.Chunk_list, chunkid)
connection.logger.V(3).Info("Sending erasure coded chunk to peer ", "cid", cid)
var dummy Dummy
fill_common(&peer_specific_list.Common) // fill common info
if err := connection.Client.Call("Peer.NotifyINV", peer_specific_list, &dummy); err != nil {
return
}
connection.update(&dummy.Common) // update common information
}(v, count)
count++
}
}
}
done:
//rlog.Infof("Broadcasted block %s to %d peers", cbl.Bl.GetHash(), count)
}
// broad cast a block to all connected peers in cut up in chunks with erasure coding
// we can only broadcast a block which is in our db
// this function is triggerred from 2 points, one when we receive a unknown block which can be successfully added to chain
// second from the blockchain which has to relay locally mined blocks as soon as possible
func broadcast_Chunk(chunk *Block_Chunk, PeerID uint64, first_seen int64) { // if peerid is provided it is skipped
defer globals.Recover(3)
our_height := chain.Get_Height()
count := 0
unique_map := UniqueConnections()
hhash := chunk.HHash
for _, v := range unique_map {
select {
case <-Exit_Event:
return
default:
}
if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && PeerID != v.Peer_ID && v.Peer_ID != GetPeerID() { // skip pre-handshake connections
// if the other end is > 50 blocks behind, do not broadcast block to hime
// this is an optimisation, since if the other end is syncing
// every peer will keep on broadcasting and thus making it more lagging
// due to overheads
peer_height := atomic.LoadInt64(&v.Height)
if (our_height - peer_height) > 25 {
continue
}
count++
go func(connection *Connection) {
defer globals.Recover(3)
var peer_specific_list ObjectList
var chunkid [33 + 32]byte
copy(chunkid[:], chunk.BLID[:])
chunkid[32] = byte(chunk.CHUNK_ID)
copy(chunkid[33:], hhash[:])
peer_specific_list.Sent = first_seen
peer_specific_list.Chunk_list = append(peer_specific_list.Chunk_list, chunkid)
connection.logger.V(3).Info("Sending erasure coded chunk INV to peer ", "raw", fmt.Sprintf("%x", chunkid), "blid", fmt.Sprintf("%x", chunk.BLID), "cid", chunk.CHUNK_ID, "hhash", fmt.Sprintf("%x", hhash), "exists", nil != is_chunk_exist(hhash, uint8(chunk.CHUNK_ID)))
var dummy Dummy
fill_common(&peer_specific_list.Common) // fill common info
if err := connection.Client.Call("Peer.NotifyINV", peer_specific_list, &dummy); err != nil {
return
}
connection.update(&dummy.Common) // update common information
}(v)
}
}
}
// broad cast a block to all connected peers
// we can only broadcast a block which is in our db
// this function is trigger from 2 points, one when we receive a unknown block which can be successfully added to chain
// second from the blockchain which has to relay locally mined blocks as soon as possible
func Broadcast_MiniBlock(mbl block.MiniBlock, PeerID uint64) { // if peerid is provided it is skipped
broadcast_MiniBlock(mbl, PeerID, globals.Time().UTC().UnixMicro())
}
func broadcast_MiniBlock(mbl block.MiniBlock, PeerID uint64, first_seen int64) { // if peerid is provided it is skipped
defer globals.Recover(3)
var peer_specific_block Objects
peer_specific_block.MiniBlocks = append(peer_specific_block.MiniBlocks, mbl.Serialize())
fill_common(&peer_specific_block.Common) // fill common info
peer_specific_block.Sent = first_seen
our_height := chain.Get_Height()
// build the request once and dispatch it to all possible peers
count := 0
unique_map := UniqueConnections()
//connection.logger.V(4).Info("Sending mini block to peer ")
for _, v := range unique_map {
select {
case <-Exit_Event:
return
default:
}
if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && PeerID != v.Peer_ID && v.Peer_ID != GetPeerID() { // skip pre-handshake connections
// if the other end is > 50 blocks behind, do not broadcast block to hime
// this is an optimisation, since if the other end is syncing
// every peer will keep on broadcasting and thus making it more lagging
// due to overheads
peer_height := atomic.LoadInt64(&v.Height)
if (our_height - peer_height) > 25 {
continue
}
count++
go func(connection *Connection) {
defer globals.Recover(3)
var dummy Dummy
if err := connection.Client.Call("Peer.NotifyMiniBlock", peer_specific_block, &dummy); err != nil {
return
}
connection.update(&dummy.Common) // update common information
}(v)
}
}
//rlog.Infof("Broadcasted block %s to %d peers", cbl.Bl.GetHash(), count)
}
// broadcast a new transaction, return to how many peers the transaction has been broadcasted
// this function is trigger from 2 points, one when we receive a unknown tx
// second from the mempool which may want to relay local ot soon going to expire transactions
func Broadcast_Tx(tx *transaction.Transaction, PeerID uint64) (relayed_count int32) {
return broadcast_Tx(tx, PeerID, globals.Time().UTC().UnixMicro())
}
func broadcast_Tx(tx *transaction.Transaction, PeerID uint64, sent int64) (relayed_count int32) {
defer globals.Recover(3)
var request ObjectList
fill_common_skip_topoheight(&request.Common) // fill common info, but skip topo height
txhash := tx.GetHash()
request.Tx_list = append(request.Tx_list, txhash)
request.Sent = sent
our_height := chain.Get_Height()
unique_map := UniqueConnections()
for _, v := range unique_map {
select {
case <-Exit_Event:
return
default:
}
if atomic.LoadUint32(&v.State) != HANDSHAKE_PENDING && PeerID != v.Peer_ID && v.Peer_ID != GetPeerID() { // skip pre-handshake connections
// if the other end is > 50 blocks behind, do not broadcast block to hime
// this is an optimisation, since if the other end is syncing
// every peer will keep on broadcasting and thus making it more lagging
// due to overheads
// if we are lagging or peer is lagging, do not brodcast transactions
peer_height := atomic.LoadInt64(&v.Height)
if (our_height-peer_height) > 25 || (our_height+5) < peer_height {
continue
}
go func(connection *Connection) {
defer func() {
if r := recover(); r != nil {
connection.logger.V(1).Error(nil, "Recovere3d while sending tx", "r", r, "stack", debug.Stack())
}
}()
var dummy Dummy
fill_common(&dummy.Common) // fill common info
if err := connection.Client.Call("Peer.NotifyINV", request, &dummy); err != nil {
return
}
connection.update(&dummy.Common) // update common information
atomic.AddInt32(&relayed_count, 1)
}(v)
}
}
if relayed_count > 0 {
//rlog.Debugf("Broadcasted tx %s to %d peers", txhash, relayed_count)
}
return
}
// trigger a sync with a random peer
func trigger_sync() {
defer globals.Recover(3)
unique_map := UniqueConnections()
var clist []*Connection
for _, value := range unique_map {
clist = append(clist, value)
}
// sort the list random
// do random shuffling, can we get away with len/2 random shuffling
globals.Global_Random.Shuffle(len(clist), func(i, j int) {
clist[i], clist[j] = clist[j], clist[i]
})
for _, connection := range clist {
height := chain.Get_Height()
//connection.Lock() recursive mutex are not suported
// only choose highest available peers for syncing
if atomic.LoadUint32(&connection.State) != HANDSHAKE_PENDING && height < atomic.LoadInt64(&connection.Height) { // skip pre-handshake connections
// check whether we are lagging with this connection
//connection.Lock()
islagging := height < atomic.LoadInt64(&connection.Height)
//fmt.Printf("checking cdiff is lagging %+v topoheight %d peer topoheight %d \n", islagging, topoheight, connection.TopoHeight)
// islagging := true
//connection.Unlock()
if islagging {
if connection.Pruned > chain.Load_Block_Topological_order(chain.Get_Top_ID()) && chain.Get_Height() != 0 {
connection.logger.V(1).Info("We cannot resync with the peer, since peer chain is pruned", "height", connection.Height, "pruned", connection.Pruned)
continue
}
if connection.Height > chain.Get_Height() { // give ourselves one sec, maybe the block is just being written
time.Sleep(time.Second)
height := chain.Get_Height()
islagging = height < atomic.LoadInt64(&connection.Height) // we only use topoheight, since pruned chain might not have full cdiff
} else {
continue
}
if islagging {
//connection.Lock()
connection.logger.V(1).Info("We need to resync with the peer", "our_height", height, "height", connection.Height, "pruned", connection.Pruned)
//connection.Unlock()
// set mode to syncronising
metrics.Set.GetOrCreateCounter("blockchain_sync_total").Inc() // tracks number of syncs
if chain.Sync {
//fmt.Printf("chain send chain request disabled\n")
connection.sync_chain()
connection.logger.V(1).Info("sync done")
} else { // we need a state only sync, bootstrap without history but verified chain
connection.bootstrap_chain()
chain.Sync = true
}
}
break
}
}
}
}
//go:noinline
func Abs(n int64) int64 {
if n < 0 {
return -n
}
return n
}
// detect whether we are behind any of the connected peers and trigger sync ASAP
// randomly with one of the peers
var single_sync int32
func syncroniser() {
defer atomic.AddInt32(&single_sync, -1)
if atomic.AddInt32(&single_sync, 1) != 1 {
return
}
calculate_network_time() // calculate time every sec
trigger_sync() // check whether we are out of sync
}
// update P2P time
func calculate_network_time() {
var total, count, mean int64
unique_map := UniqueConnections()
for _, v := range unique_map {
if Abs(atomic.LoadInt64(&v.clock_offset)) < 100*1000000000 { // this is 100 sec
total += atomic.LoadInt64(&v.clock_offset)
count++
}
}
if count == 0 {
return
}
mean = total / count
total, count = 0, 0
var total_float float64
for _, v := range unique_map {
if Abs(atomic.LoadInt64(&v.clock_offset)) < 100*1000000000 { // this is 100 sec
total_float += math.Pow(float64(atomic.LoadInt64(&v.clock_offset)-mean), 2)
count++
}
}
if count == 0 {
return
}
variance := total_float / float64(count)
std_deviation := int64(math.Trunc(math.Sqrt(variance)))
// fmt.Printf("\n1 mean %d std_deviation %d variance %f total_float %f count %d",mean, std_deviation, variance, total_float,count)
total, count = 0, 0
for _, v := range unique_map {
poffset := atomic.LoadInt64(&v.clock_offset)
if poffset >= (mean-std_deviation) && poffset <= (mean+std_deviation) {
total += atomic.LoadInt64(&v.clock_offset)
count++
}
}
// fmt.Printf("\n2 mean %d std_deviation %d variance %f total_float %f count %d totaloffset %d\n",mean, std_deviation, variance, total_float,count,total)
if count == 0 {
return
}
globals.ClockOffsetP2P = time.Duration(total / count)
}